var d = new LzDelegate( timef , "tellTime" );
lz.Idle.callOnIdle( d );
this.bringToFront();
//created nodes doesn't account for nodes created from script,
//so it isn't good for apps that make vnnodes from script
numnodes.setText( "nodes: " +_root.canvas.creatednodes );
//if that's the case, I add a line like this to the node constructor
//constructor
//_root.mvncnt++;
//and uncomment this line
//numnodes.setText( "nodes: " +_root.mvncnt );
this.setText( "Time taken: " + t );