canvas.chatWindow.viewChat.chatPtr.addNode("message", null, { text: str, multiline: true } ); this.print("...connected..."); canvas.connected = true; this.sendMessage("*", "", "userconnect"); canvas.chatWindow.viewPicker.setVisible(false); canvas.chatWindow.viewChat.setVisible(true); if (canvas.connected) { this.print("...connection error..."); } else { canvas.dialog.setAttribute('text', error); canvas.dialog.open(); } canvas.connected = false; if (canvas.connected) { this.print("...connection timed out..."); } else { canvas.dialog.setAttribute('text', "connection timed out"); canvas.dialog.open(); } canvas.connected = false; canvas.connected = false; this.print("...disconnected..."); canvas.connection.logout(); this.getList('*'); this.print("user " + user + " disconnected"); Choose a style to change colors... Style: canvas.silvercolors.setAttribute("isdefault", true); canvas.greencolors.setAttribute("isdefault", true); canvas.bluecolors.setAttribute("isdefault", true); canvas.goldcolors.setAttribute("isdefault", true); canvas.whitecolors.setAttribute("isdefault", true); canvas.purplecolors.setAttribute("isdefault", true); Atoms that have the same number of protons but a different number of neutrons. They are atoms of the same element that have different masses. The isotope number is the number of protons plus the number of neutrons. [iso- + Greek topos, place (so called because the isotopes of a chemical element occupy the same position in the periodic table of elements).] Insecticides Yes, I want to know more No, I prefer to remain blissfully unaware Please tell my neighbor, who may tell me Parcheesi On my honor I will do my best File subedit Document //Debug.write("Frosty's parent: " + this.parent);
Frosty the Snowman, was a jolly happy soul,
With a corncob pipe and a button nose, and two eyes made of coal.
Frosty the Snowman, is a fairytale, they say.
He was made of snow, but the children know he came to life one day.
There must have been some magic in that old silk hat they found,
For when they placed it on his head, he began to dance around!
Ohhhhhhh, Frosty, the Snowman, was a live as he could be;
and the children say he could laugh and play,
just the same as you and me.

Thumpety thump, thump, thumpety thump, thump,
look at Frosty go.
Thumpety thump, thump, thumpety thump, thump,
over the hills of snow.

Frosty the Snowman, knew the sun was hot that day,
so he said, "Let's run, and we'll have some fun now, before I melt away."
Down to the village, with a brooomstick in his hand,
Running here and there, all around the square,
sayin', "Catch me if you can."
He led them down the streets of town, right to the traffic cop;
and only paused a moment, when he heard him holler, "Stop!"
For Frosty, the Snowman, had to hurry on his way,
But he waved goodbye, sayin' "Don't cry, I'll be back again some day." 
canvas.myconnection.print("...logged out..."); canvas.chatWindow.viewPicker.setVisible(true); canvas.chatWindow.viewChat.setVisible(false); canvas.chatWindow.viewPicker.setVisible(true); canvas.chatWindow.viewChat.setVisible(false); var from = this.xpathQuery('/from[0]/@name'); this.parent.chatPtr.addNode("message", null, { text: "User " + from + " connected!" } ); canvas.myconnection.getList('*'); var from = this.xpathQuery('/from[0]/@name'); var mesg = this.xpathQuery('/text()'); this.parent.chatPtr.addNode("message", null, { text: from + ": " + mesg} ); this.parent.chatPtr.addNode("message", null, { text: this.dataset.getErrorString() } ); msg: var rt = this.getNodeAttribute('type'); var usr = this.getNodeAttribute('usr'); var status = this.xpathQuery('status[1]/@code'); if (status==0) { canvas.connection.connect(); } else { canvas.dialog.setAttribute('text', "bad login status: " + status); canvas.dialog.open(); } canvas.dialog.setAttribute('text', "problems contacting authentication server"); canvas.dialog.open(); canvas.dialog.setAttribute('text', "authentication server time out"); canvas.dialog.open(); Chat name var usr = this.datapath.getNodeAttribute('name'); canvas.connection.login( usr, usr ); if ( k == 13 ) { bSend.handler(); } del = new LzDelegate ( this, "setCurrentTime"); setCurrentTime(); var currentTimeObj = new Date(); var dayNum=currentTimeObj.getDay(); var dayArray = ["Sun","Mon","Tue","Wed","Thu","Fri","Sat"]; // Hour var hourNum=currentTimeObj.getHours(); if (hourNum > 12){ hourNum-=12; var hourLabel="PM"; }else{ var hourLabel="AM"; } // Minutes var minNum=currentTimeObj.getMinutes(); var secNum=currentTimeObj.getSeconds(); this.setAttribute("textTime", dayArray[dayNum] + ':' + hourLabel + ':' + hourNum + ':' + minNum + ':' + secNum); // Assign to our dateTime text this.parent.currentTime.setText( hourLabel); this.parent.currentDay.setText( dayArray[dayNum]); // Move the hands of the clock... this.parent.hh.setattribute('rotation',hourNum*30-180+minNum/2); this.parent.hhs.setattribute('rotation',hourNum*30-180+minNum/2); this.parent.mh.setattribute('rotation',minNum*6-180+secNum/10); this.parent.mhs.setattribute('rotation',minNum*6-180+secNum/10); //this.parent.sh.animate('rotation',secNum*6-180,800); //this.parent.shs.animate('rotation',secNum*6-180,800); this.parent.sh.animate('rotation',6,800,true); this.parent.shs.animate('rotation',6,800,true); // Checks the time every second LzTimer.addTimer( del, 1000 );